A downloadable game

Buy Now$5.00 USD or more

Two pilots can change your destiny. Two massive war machines can change your future. Two players can share the happiness.

Last Shooting is a 2-player RPG that uses a unique system to tell stories about Mech battles. Using a customized version of the Final Bid engine, Last Shooting builds the characters and defines them more sharply during each scene of play. Then, it gives you the power to destroy any of those aspects to propel yourself to victory.

Last Shooting is meant for single session play, and tends to take 2-3 hours. And it provides the flexibility for no two sessions to play out the same way.

Define your pilot, and destroy them in turn. The battle hinges on what remains.


Spreadsheet template version of the DATAFILE, byJulianne Hardstone: https://tinyurl.com/LastShootingGoogledoc

Cover by Simon Sweetman https://www.sifsweetman.com/
Layout and Editing by Vel Mini https://liberigothica.itch.io/

Last Shooting is licensed under the Creative Commons Attribution-Share-A-like
4.0 International License
https://creativecommons.org/licenses/by-sa/4.0/legalcode
Last Shooting uses and adapts material from Final Bid by Vel Mini
(also licensed under CC BY-SA 4.0)


Podcast Appearances

Last Shooting has inspired a game about sports rivalry called Rivals by Luke Carlson

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(22 total ratings)
AuthorMy name is Grant
Tagsfinal-bid, mecha, Mechs, Sci-fi, storygame, Two Player
Average sessionA few hours

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Last Shooting Rulebook 600 kB
Last Shooting DATAFILE 75 kB

Development log

Comments

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(+2)

Last Shooting is fun, fast, and full of incredible prompts and ideas. It's astonishing how quickly you can go from quick brainstorming to white-hot mech drama. A terrific game!

(+2)

Really cool story game. It feels structured enough to keep things moving, but not so much that it stifles the players. Bidding is a neat way to build up characters over the course of the game, and destroying resources does a lot to inject drama into the story (will have to check out Final Bid). It all flows pretty smoothly.

After playing it once, I kind of want to try it again with more scenes / higher bid limits to see how that changes things. But even if I don't do that, there's definite replayability. I look forward to playing this bad boy again.